Fin Yang
「オン」と「ミョー」という魚を再会させるゲームで、リラックスしながら遊ぼう。 オンとミョーは池の中で はなればなれになってしまった。でも、池の中の平和と静けさが宇宙全体に広がり、彼らの愛を継続させるために、二人は相手の動きを感じ、お互いを探すことを続ける。
時代が異なっても、お互いを見つけ、一つになることを続けた。 たとえ、宇宙が彼らを引き裂こうとしても、彼らの愛は引き裂くことはできない。
ゲームのコントロール方法 Dpadを押すとオンとミョーとプラットホームが動きます。 壁を使って、片方の魚をもう片方の魚に近づけてください。 二匹の魚が再会したら、次のレベルに進めます
-----
Enjoy the relaxing game and environment to try to get On and Myo to meet again.
On and Myo have been separated from each other in the pond but they continue to feel the movements of the other, itching to find each other so their love can continue and stretch across the universe forming a bond that will create peace and tranquility for the rest of the pond.
Even in different times, they continue to find the other and form as one. Their love cannot be separated, even if the universe continues to try to keep them apart.
Game Controls:
WASD or the Arrow keys to move the platform and move Myo and On.
Use the rock walls as a support to guide one fish towards the other. Once the two have reconnected, you will progress to the next level.
Team:
Fin Yang was created by all of us as a group at Webster University for the 2022 Global Game Jam. The concept was developed and expanded as a group and we are all very happy to share this project with you!
Thomas Kinney – Art/3D Modelling/
Will Legens - Coding/UI/Development
Dorian Green- Coding/Level Design
Patricia Teal - 3D Modelling/Animation
Vinny Peters- 3D Modelling/Art
Katie Stickler - 3D/Modelling/Art
Jordan Wadell– 3D Modelling/Art
Shelby Lodewyks – Level Design/Audio Design/Narrative Design
Matthew Burton – Professor/Coding
Sunita Siebert - Rock Maker
Install Instructions:
1-Un-Zip the file
2-Launch “Game File”
3-Enjoy
Status | Released |
Platforms | HTML5 |
Authors | Webster Game Design, Fall, William Legens |
Genre | Puzzle, Strategy |
Made with | Blender, Adobe Photoshop, Unity, Audacity, Maya |
Tags | Game Design, Global Game Jam, global-game-jam-2022, Low-poly, Music, peaceful, Relaxing, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- v1.01Feb 01, 2022
Comments
Log in with itch.io to leave a comment.
This is really nice and relaxing! I'm getting the same vibes as those old 2000's Shockwave.com games. I think it would be just a bit better if the maps didn't tilt and there wasn't a sound effect played every time you moved, I think that kinda disrupts the quiet, relaxing nature of the game (especially if you spam the controls).
Overall, this is some great work!
Thanks for the feedback Mark! I do agree that the sound effect is a bit jarring, I want to change it to where it only goes off once and doesn't play again unless the character becomes completely still again. However the tilt goes with the story: the pond is supposed to be floating in the sky and you have to tilt it to make the fish move, it's part of the core gameplay. I think it's associated with that loud sound effect and that might be what makes it seem jarring to you, so hopefully when that's fixed it'll be much less disruptive to the calm nature of the game! We all appreciate your support 💜
hey no problem!! 💜 with the tilting you could do something interesting where the pond tilts a bit smoother, i think there's an add-on for Unity that helps gives things a smoother movement/rotation to stuff, but BurtBot knows more about that tho haha
That was originally the idea, with the harsh tilt originally only used for dev purposes, but BurtBot himself said he preffered the jolted tilt! I don't have a preference personally. However, I just built v1.01 with some bug fixes, and that includes changing how the SFX works for movement! I think it will be a bit better for players. I don't have access to edit this page, unfortunately, so I have to wait to be given access for me to add it.